It just gives you an added visual clue as to where to keep your cursor. I've tried it a few times and it does make the minigame a bit easier without completely breaking the experience. ![]() It should only work with version 1.9.1 (I tested the mod only with this version). This acts as a visual aid: instead of just trying to mentally picture where the sweet spot is while you turn the wheel, you can keep your eye on the segment the sweet spot is in. This mod expands the characters maximum carry weight to 999999999. As you can see in the image above, it divides the lock up into segments-sort of adding spokes to the wheel. ![]() In the meantime, here's what the Sectorial Lockpicking mod does. Hence the player feedback and Warhorse looking for ways to make the minigame better. Some players are finding this a bit difficult to manage, especially when using a controller instead of a mouse. If you’re interested in the modding community and what they have in store for Henry, let me guide you through the best mods to download for Kingdom Come: Deliverance. Then, you turn the wheel, and as it rotates, you need to keep your cursor hovering over that invisible sweet spot. ![]() Lockpicking and stealing can lead to a reputation decrease as there is always a possibility of getting caught. This skill allows players (Henry) to break into locked buildings or containers that are meant to keep them out. Your pick is represented by a round cursor that you move around inside the wheel to find the sweet spot, which turns your cursor yellow. Lockpicking is a non-combat skill and tutorial codex entry in Kingdom Come: Deliverance Wiki. ![]() In KCD's lockpicking minigame, the lock is represented by a circle, sort of like a wheel.
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